This page describes the port settings required to play our multiplayer games through a NAT router and/or firewall.
The server must be able to send and receive UDP packets on port 7777.
All clients must be able to send UDP packets on port 7777.
Both server and clients must be able to send and receive both UDP and TCP packets on all ports from 2300 to 2400.
For DirectX 7, port 47624 is also needed, for DirectX 8 and above, this is port 6073.
The server must be able to send and receive UDP packets on port 8767.
All clients must be able to send UDP packets on port 8767.